Reaction time and memory norms, open data
The median simple reaction time is 228 ms across 70,940 Human Benchmark games, against 231 ms in a calibrated lab study of 1,469 adults (Woods et al., 2015a, Human Benchmark, 2026).
Lab references
These are not compared with your score directly, because the formats differ, but they anchor the online figures.
| Measure | Value | Sample |
|---|---|---|
| Simple visual reaction time, mean | 231 ms, 213 ms corrected for hardware | 1,469 adults aged 18 to 65 (Woods et al., 2015a) |
| Change with age | About 0.55 ms per year | Same sample (Woods et al., 2015a) |
| Forward digit span, mean | 6.52 digits | 763 adults (Woods et al., 2011) |
| Verbal fluency, letters FAS and animals | Stratified by age and education | Normative sample (Tombaugh et al., 1999) |
The Headgame norm
Headgame will publish its own norm, split by type of screen, touch or mouse, and by language, once each test reaches 1,000 games. Each version will carry its date and its exact sample. The collection is not switched on yet. When it is, each game will send only the test, the raw score, the type of pointer, the language of the page and the day, with no identifier, no cookie and no IP address kept.
Limits of these norms
Human Benchmark players are volunteers who chose to play, on every kind of device, with no control for cheating. The reaction time distribution still contains 79 games under 100 ms, which are anticipations (Human Benchmark, 2026). Human Benchmark also states a median of 273 ms on its own page, computed over all clicks, while the distribution embedded in its code, the one used here, has a median of 228 ms. It is most likely a subset, such as best scores, and its exact origin is not documented.
Headgame rejects reaction times under 100 ms, and never shows a percentile for a test without a named norm.
Download and citation
The CSV file below lists every bin of the four distributions, test, score and number of games. It restates public Human Benchmark distributions for reference, so cite Human Benchmark as the origin of the data. The Headgame norm, once published, will be released under the Creative Commons BY 4.0 licence. Suggested citation, Headgame (2026), Reaction time and memory norms, from Human Benchmark distributions read on 13 October 2026, brainovr.app/science/norms.
Reaction time test
| Percentile | Score | Reading |
|---|---|---|
| P10 | 178 ms | 10% of games are this fast or faster |
| P25 | 199 ms | 25% of games are this fast or faster |
| P50 | 228 ms | 50% of games are this fast or faster |
| P75 | 264 ms | 75% of games are this fast or faster |
| P90 | 308 ms | 90% of games are this fast or faster |
| P99 | 552 ms | 99% of games are this fast or faster |
Sequence memory test
| Percentile | Score | Reading |
|---|---|---|
| P10 | 5 | at least 10% of games end at this score or lower |
| P25 | 7 | at least 25% of games end at this score or lower |
| P50 | 9 | at least 50% of games end at this score or lower |
| P75 | 12 | at least 75% of games end at this score or lower |
| P90 | 15 | at least 90% of games end at this score or lower |
| P99 | 25 | at least 99% of games end at this score or lower |
Chimp test
| Percentile | Score | Reading |
|---|---|---|
| P10 | 8 | at least 10% of games end at this score or lower |
| P25 | 9 | at least 25% of games end at this score or lower |
| P50 | 10 | at least 50% of games end at this score or lower |
| P75 | 11 | at least 75% of games end at this score or lower |
| P90 | 13 | at least 90% of games end at this score or lower |
| P99 | 19 | at least 99% of games end at this score or lower |
Number memory test
| Percentile | Score | Reading |
|---|---|---|
| P10 | 7 | at least 10% of games end at this score or lower |
| P25 | 8 | at least 25% of games end at this score or lower |
| P50 | 9 | at least 50% of games end at this score or lower |
| P75 | 10 | at least 75% of games end at this score or lower |
| P90 | 12 | at least 90% of games end at this score or lower |
| P99 | 17 | at least 99% of games end at this score or lower |
Sources
- Woods D.L., Wyma J.M., Yund E.W., Herron T.J., Reed B. (2015). Factors influencing the latency of simple reaction time. Frontiers in Human Neuroscience 9, 131. doi.org/10.3389/fnhum.2015.00131
- Human Benchmark, score distributions embedded in humanbenchmark.com, read on 13 October 2026. Reaction time n 70 940, sequence memory n 35 868, chimp test n 27 233, number memory n 24 084. humanbenchmark.com
- Woods D.L., Kishiyama M.M., Yund E.W. et al. (2011). Improving digit span assessment of short-term verbal memory. Journal of Clinical and Experimental Neuropsychology 33(1), 101 to 111. PMC2978794. doi.org/10.1080/13803395.2010.493149
- Tombaugh T.N., Kozak J., Rees L. (1999). Normative data stratified by age and education for two measures of verbal fluency. Archives of Clinical Neuropsychology 14(2), 167 to 177. doi.org/10.1093/arclin/14.2.167
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